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Tech & Gaming News: Are Video Games To Blame For Violence In Our Country?



So with everything that has been going on lately in this country something I hear a lot is “video game violence has a role to play in these people who cause the horrific damage and images across the country.”

At 9:40 EST on 12/14/12 in Newton, CT. 20 beautiful and innocent Children and 6 amazing teachers had there lives taken by a gunman that opened fire after forcing his way in the school, Hero’s and Angels were both born on this day.

Here is the list of those Hero’s and Angel’s….

Charlotte Bacon, 2/22/06, female
Daniel Barden, 9/25/05, male
Rachel Davino, 7/17/83, female.
Olivia Engel, 7/18/06, female
Josephine Gay, 12/11/05, female
Ana M. Marquez-Greene, 04/04/06, female
Dylan Hockley, 3/8/06, male
Dawn Hochsprung, 06/28/65, female
Madeleine F. Hsu, 7/10/06, female
Catherine V. Hubbard, 6/08/06, female
Chase Kowalski, 10/31/05, male
Jesse Lewis, 6/30/06, male
James Mattioli , 3/22/06, male
Grace McDonnell, 12/04/05, female
Anne Marie Murphy, 07/25/60, female
Emilie Parker, 5/12/06, female
Jack Pinto, 5/06/06, male
Noah Pozner, 11/20/06, male
Caroline Previdi, 9/07/06, female
Jessica Rekos, 5/10/06, female
Avielle Richman, 10/17/06, female
Lauren Rousseau, 6/1982, female (full date of birth not specified)
Mary Sherlach, 2/11/56, female
Victoria Soto, 11/04/85, female
Benjamin Wheeler, 9/12/06, male
Allison N. Wyatt, 7/03/06, female

We are also taking part of the #OSCEASEFIRE an event to take place for 24hrs on 12/21/12 the event is for gamers to pledge not to play Violent Video Games for one day out of respect if you want to take the pledge you can HERE also we want to make it very clear we are not blaming Video Games but we as a community are showing our respect. and we join Showtime and Paramount which both had something to say about the shooting.

“In light of the tragedy that has occurred in Connecticut, the following program contains images that may be disturbing,” -Showtime aired before Dexter and Homeland

Paramount pictures also made a statement “Due to the terrible tragedy in Newtown, Connecticut, and out of honor and respect for the families of the victims whose lives were senselessly taken, we are postponing tomorrow’s Pittsburgh premiere of ‘Jack Reacher,’” Paramount said in an e- mailed statement on Dec. 14. “Our hearts go out to all those who lost loved ones.”

I am writing this article today to make my stand on video game violence and the role it plays… The ESRB has set huge standards on games and rating them appropriately and that is as follows

Rating Categories

esrb ratings symbol for ec games EARLY CHILDHOOD
Content is intended for young children.
esrb ratings symbol for E-rated games EVERYONE
Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
esrb ratings symbol for e10 games EVERYONE 10+
Content is generally suitable for ages 10 and up. May contain more cartoon, fantasy or mild violence, mild language and/or minimal suggestive themes.
esrb ratings symbol for T-rated games TEEN
Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
esrb ratings symbol for m-rated games MATURE
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
esrb ratings symbol for AO-rated games ADULTS ONLY
Content suitable only for adults ages 18 and up. May include prolonged scenes of intense violence, graphic sexual content and/or gambling with real currency.
esrb ratings symbol for rp rating RATING PENDING
Not yet assigned a final ESRB rating. Appears only in advertising, marketing and promotional materials related to a game that is expected to carry an ESRB rating, and should be replaced by a game’s rating once it has been assigned.

NOTE: Rating Category assignments can also be based upon a game or app’s minimum age requirement.

Here is a link to the Rating Process and Rating Enforcement .

With that being said as a father of three I am also focused on protecting my kids from violence, real or imagined, so when I am reviewing or playing video games, I take into account when I play these games when my kids are around based on the ESRB rating.

The ESRB has set a ranking system based on age and what content is shown, however, most parents would rather just buy the game their kids want than listen to their kids piss and moan in the store and make a scene (about how everyone else in class is playing it… peer pressure).

I’m on the fence with violence in video games and the effects on children and teens; I believe if more parents would take the time to read the back of the game or check the rating then we could keep our kids protected by letting them buy the games that are made for their age. If you won’t let your kids go see an R or NC rated movie, or watch erotic or porn movies on TV, then why would you not take the same measures when it comes to reviewing what they are playing when it comes to video games.

As you can see from this community I am a blogger/reporter in the gaming and tech community. I have played every graphic violent nasty video game out there along with some country banned titles. And I can safely say the principles I was raised on, knowing “good vs. evil and right from wrong” far outweighs any garbage I see on TV, Movies and video games. And I have never blamed any of my actions or lack thereof on what I have seen on TV or played in games.

In most cases I hold parents accountable for not taking the time to learn what their kids are doing or playing. With that said, I also understand that the mentally challenged or gifted can react to these games far different from “normal kids or adults, who are able to determine reality from fantasy.

But again, the parents of the special needs children and teens are still held ultimately accountable for their loved ones actions while they are in their personal care.

Thank You, God bless the Sandy Hook, The victims and the families that were affected by the shooting.

Dalton Dooly.
CEO for Tech & Gaming News INC.

*********

I have seen and heard this debate raging since the 60s. From music to movies, from guns to video games, from cell phones to social media, we look for something to justify abnormal human behavior. Or worse yet, we decide we can’t fix the issue and deem is normal behavior.

We talk about everything from banning guns to censoring video games. Yet, when violence is not involved, we tend to make excuses for certain behaviors. Prime example, if an adult in Second Life, decides they want to fantize about being with a minor, they are protected by the U.S. Constitution. Yet, I think the majority reading this post would agree that is abnormal behavior. Yet, we do not see the media or advocacy groups picking up their bull horns and yelling for censorship or banning Second Life.

We have reality TV shows where contests are held between M.I.L.Fs and Virgins, yet if a male or female teacher is caught with one of their virgin students, it make front page news and they are thrown in prison, but the same media outlet, never talks about the T.V. show.

Now let me be perfectly clear, I do belive the power of the mind can play tricks on people. Be it a super smart person, with no common sense, or to a person so mentally challenged, they can’t differentiate right from wrong. However, we all know this is not the norm. Most humans are raised with the basic understanding of what their culture deems right from wrong, good from evil. Maybe the question we should ask ourselves is why we only seem to focus on the issues when blatant acts of violence occurs?

We tend to blame our teachers for not seeing abnormal behavior in children they teach, yet many parents these days do not pay enough attention to their kids at home to even know who their online friends are, let along who they hang with at school. Many are so busy, they would rather give their kids all the electronic appliances available, then to have to interact.

In the current case, from what we know, the shooters mom, loved and adored her son. She longed for a loving mother/son relationship, yet evidence points to the fact, he was not capable of bonding with his mom. Medical evidence already shows, if a child can’t bond with their mother, the odds are they will never bond with anyone else.

In a case such as this we know, additional accountability would be needed in who he interacted with, what types of movies, music, and games he would be allowed to play; or even people who he would be allowed to associate with. But again… this is not the norm!

I do not know what the answer is in all of this, and it is far above my pay grade. But, I do know one thing for sure… We as humans must be held accountable for our actions, and stop looking for outside excuses to justify why we act like we do from the inside!

If this excuse making is allowed to continue, before we know it, CEOs who embezzled millions from their companies, will be allowed to walk because they can blame it on watching “Wall Street” (the movie) where they remembered the phrase “Greed is Good!” Or maybe we just use the good old excuse “the Devil made me do it” which will give us protection for our actions based on our Freedom of Religion!

We don’t need to censor video games, banned guns, or eliminate music we may not approve of. What we need to do is work together as private citizens and businesses to raise the needed capital to fund scientific research to help those such as the shooter and other with mental or physical challenges to find out what it takes to help them become “normal”, or better yet to help them learn to love themselves so they can love others.

 

Living An Epic Adventure,

Troy Dooly

CFO Tech & Gaming News, Inc.

 

 

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Community Response (The following is the views of the respected parties listed and may not reflect what TNGN Inc. Stand for.)

We all grew up stomping on turtles and eating mushrooms in the Mario kingdom and we turned out ok. People always look for answers in times of unrest. It is the easy targets that get the blame most of the time and games are that target. If people would look at themselves and perhaps their less than sub par parenting, maybe they would find the true answer to the problem. -Dustin Gartenbush, Founder. VideoGameRescue.com

As someone who has grown up with anger issues amongst other things, violent games do not cause violence; if anything it deters it. I would play Mortal Kombat on my Sega Genesis growing up to let off steam, it actually HELPED me from taking my anger out elsewhere. These games have also been shown in non-biased studies to help ease anger and stress, as well. Art ALWAYS imitates life, not the other way. These games are merely an escape and a form of expression by an artist. Almost everyone of the last 2 generations have played videogames in some form. Reporting that the latest responsible in a murder has played GTA or DOOM is as pointless as saying he wore clothes, or he had breakfast. This is now a part of culture, it matters not what you play, or do. Media and society needs a scapegoat and this generation it is Videogames, last generation it was metal music, and before that it was rock n roll. We will get over this and be fine in the end. – Fred Buell, Community Director. Pwned.com

GamerFitNation Inc believes in the care and safety of all people. We hope that with this day of cease-fire on Dec 21st, 2012, the families of the victims will know that the gaming community cares for their lost. So far the support for our event has been overwhelming. We are grateful and hopeful for more. As far as any critics are concern, we ask you to understand that we are not implying that video games are to blame. We are simply demonstrating our deepest sympathy and concerns by laying down our virtual arms. People will always find fault in doing what’s right. It’s never easy. If it were more people would do it. Please donate to help ease the grief of the families in Newtown. Be sure to use the Hashtag #OSCeaseFire in show of unity. Thank you for your support- Antwand Pearman, CEO. GamerFitNation Inc

I agree completely with the subject on the rating system. Its really not hard to filter out what games your kids are playing. You can either read the conveniently placed rating with the content on the back, or you could just ask the cashier about the game. They legally cannot sell certain ratings to under-aged kids, so maybe you should ask the cashier why it is unfit for children. My grandmother used to be my primary conduit for purchasing video games, and as a devout Jehovah’s Witness, she was very strict on what i was aloud to play. I missed out on some really good games that weren’t all that violent simply because of suggestive themes. And she found out about this because she talked to the cashiers, rather than just taking my word for it. -Kenton Winkfield

additional Resources on video Games and the connection to human behavior.

EFFECTS OF VIOLENT VIDEO GAMES ON AGGRESSIVE BEHAVIOR, AGGRESSIVE COGNITION, AGGRESSIVE AFFECT, PHYSIOLOGICAL AROUSAL, AND PROSOCIAL BEHAVIOR: A Meta-Analytic Review of the Scientific Literature

Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review

Wii Love Learning: Using Gaming Technology to Engage Students

Using Video Games In Todays Classrooms

Study: Kids Unaffected by Violent Games

THE FINAL REPORT AND FINDINGS OF THE SAFE SCHOOL INITIATIVE: IMPLICATIONS FOR THE PREVENTION OF SCHOOL ATTACKS IN THE UNITED STATES

Video Games and Youth Violence: A Prospective Analysis in Adolescents

When Two Tribes Go to War: A History of Video Game Controversy

An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior

VIOLENT VIDEO GAMES AND AGGRESSION

Effects of Video Games on Aggressive Thoughts and Behaviors During Development

IT’S ALL FUN AND GAMES UNTIL SOMEONE GETS HURT: THE EFFECTIVENESS OF PROPOSED VIDEO-GAME LEGISLATION ON REDUCING VIOLENCE IN CHILDREN*

Video games are not the enemy

Bill targets teen gamers

Violent Video Games Are The Hardest Media For Minors To Acquire, According To A Study From The FTC

To require certain warning labels to be placed on video games that are given certain ratings due to violent content.

 


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